Remote Concept Artist Job at Echo Lima, United States

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  • Echo Lima
  • United States

Job Description

Echo Lima is looking for a senior-level concept artist to collaborate with us on high-end weapon, hard-surface, and cosmetic design work for games.

This is not a junior production role . We are looking for thought leaders with strong taste, strong judgment, and the ability to make smart design decisions without needing constant hand-holding.

___________________________________

What We’re Looking For:

We need an artist who can think beyond “make it look cool” and bring their distinctive vision, unique style, or innovative approach to our work. The right person understands silhouette, function, theme, shape hierarchy, player readability, and production constraints. You should be able to take a rough brief, identify what matters, make strong design choices, and flag problems early before they become revision loops.

  • Strong familiarity with weapons and weapon design is preferred.
  • Strong drawing and design skills are expected, but judgment is the priority.
  • 3d skills are expected, but not mandatory.

Our dream candidate is a pioneer, or "visionary," whose design sense work is influential. Think: Aaron Beck’s Mech design work in 2011 or Vitaly Bulgarov’s “10 Days of Mechs” in 2012. If you are not familiar with both of these artists and their contributions to this industry, then this role is likely not for you.

What You’ll Do:

  • Design weapons, cosmetic weapon skins, weapon attachments, props, vehicles, or other hard-surface assets
  • Explore visual themes while keeping designs readable and functional
  • Build weapons with a strong silhouette, cohesive narrative theme, and prioritize first-person readability
  • Collaborate with art directors, PMs, and other artists to reduce revision loops and keep work moving cleanly
  • Present clear options, not endless variations
  • Surface design risks early, solve problems proactively, and protect the quality of the final outcome
  • Work within established style guides, production goals, and client constraints

Requirements:

  • Veteran-level concept art experience (10 years of industry experience minimum, 15+ preferred)
  • Strong hard-surface design ability
  • Excellent visual judgment and taste
  • Strong understanding of shape language, silhouette, proportion, and functionality
  • Ability to work independently and communicate clearly
  • Experience designing for games, film, or entertainment production
  • Shipped several AAA games, ideally on FPS, action, military, sci-fi, or live-service titles
  • Comfortable working remotely with a small, high-trust team

Bonus Skills:

  • 3D skills, especially Blender, Fusion 360, ZBrush, Modo, or similar tools
  • Experience designing firearms, military gear, vehicles, robotics, sci-fi props, or premium cosmetic skins
  • Experience preparing designs for 3D modelers or production teams
  • Familiarity with game asset pipelines
  • Team management experience

Location:

This is a remote contractor role.

Applicants based in the United States will be prioritized due to communication, scheduling, and project needs.

About Echo Lima

Echo Lima is a remote visual development and concept art studio specializing in weapons, hard-surface design, and premium cosmetic content for games. We work with clients who need strong design thinking, reliable execution, and who expect us to get it right the first time.

We value artists who can own outcomes, not just complete tasks.

How to Apply

Please send the following to Team@echolima.com Attn: Hector Ruiz

  • Portfolio link (We are especially interested in artists who can show examples of clear thinking, progress workflows, and justification of design choices and reasoning, not just polished images).
  • Resume or brief work history
  • Availability
  • Location / time zone
  • Day rate or project rate expectations
  • A short note explaining the kind of design work you are strongest at Team@echolima.com

Job Tags

For contractors, Freelance

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